Vertex Normal Tool 1.0.5 For Cinema 4d _hot_ -
Vertex normals are invisible vectors at each vertex that determine how light interacts with a surface. While high-end applications like 3ds Max and Maya historically offered robust tools for these, Cinema 4D originally relied on Phong tags
Inside the VNT UI, click This tells Cinema 4D: "Any vertex along this edge should NOT share normals with the neighbor face." Vertex Normal Tool 1.0.5 for Cinema 4D
Even with a great tool, users make mistakes. Here are the version 1.0.5 specific warnings: Vertex normals are invisible vectors at each vertex
Always ensure you include the Vertex Normal Tag in your FBX export settings when sending your assets to Unity or Unreal Engine so that your hand-crafted shading transfers perfectly! Cinema 4d Face Weighted Normals Vertex Normal Tool 1.0.5 for Cinema 4D