: Updates to how the game handles atmospheric friction or engine heat can cause old "nuke" designs to explode prematurely or fail to generate the desired "blast" effect. Part Clipping Restrictions
: Updates to the game's physics engine (such as the 1.5 update and subsequent minor patches) often inadvertently "patch" these nukes by making collision detection more stable or preventing parts from overlapping as severely. Anti-Cheat/Stability sfs nuke blueprint patched
, a "nuke" is not a built-in feature but a player-made assembly often relying on BP (Blueprint) editing . By manually altering the files of a rocket, players can: Overlap Parts : Updates to how the game handles atmospheric
Use a file manager like Files by Marc apps to access the directory: Android/data/com.StefMorojna.SpaceflightSimulator/files/Saving/Blueprints/ . By manually altering the files of a rocket,
The community's reaction was immediate. Some players expressed frustration and disappointment, feeling that the removal of the blueprint was an unfair nerf to their progress. Others applauded the move, arguing that it made the game more balanced and fair for everyone.
As of the current patch (1.6.2), there is no public "nuke" exploit. However, dataminers have found unused variables in the game code: experimental_thrust_modifier and ignore_staging_validation . Some believe these are developer tools left for debugging. Others believe they are the seeds of the next great blueprint revolution.