Anno 2205’s orbital stations are more than functional hubs for rare resources and high-level industry; they’re set-pieces in a future where humanity’s grip on Earth is both tenuous and technologically triumphant. A great orbital station layout balances efficiency and resilience with a sense of narrative and verticality — it must feel like a place people live and work, not just a spreadsheet of resource inputs and outputs. This post digs into practical layout strategy, aesthetic and gameplay considerations, and a few advanced design tips to make your orbital stations both powerful and memorable.
comes from supplying terrestrial/lunar goods via trade routes.
| Module | Size | Primary Output | Adjacency Bonus | |--------|------|----------------|------------------| | Orbital Solar Farm | 2×2 | Energy | +10% Energy to adjacent modules | | Zero-G Lab | 1×1 | Workforce | +15% Workforce to adjacent modules | | Logistics Hub | 2×2 | Logistics | +10% Logistics to adjacent modules | | Quantum Communicator | 1×1 | Energy | None (but high base output) | | Hydroponic Dome | 2×2 | Workforce | +5% Workforce to adjacent |