- Fe - Roblox Laser Gun Giver Script- Info
local ServerStorage = game:GetService("ServerStorage") local toolName = "LaserGun" -- Name must match the tool in ServerStorage local giverPart = script.Parent local prompt = giverPart:WaitForChild("ProximityPrompt") prompt.Triggered:Connect(function(player) -- Check if the player already has the gun (Backpack or equipped) local character = player.Character if not player.Backpack:FindFirstChild(toolName) and not character:FindFirstChild(toolName) then -- Clone tool from ServerStorage local toolClone = ServerStorage:FindFirstChild(toolName):Clone() toolClone.Parent = player.Backpack print(player.Name .. " received the " .. toolName) else print(player.Name .. " already has this tool.") end end) Use code with caution. Copied to clipboard
Detailed code for FE-compatible lasers can be found in community resources, such as the example on the Roblox Developer Forum . How to create a laser gun - Developer Forum | Roblox - FE - Roblox Laser Gun Giver Script-
If you are a game developer (or an ethical exploiter), understanding the defense is key. Roblox developers block FE Laser Gun Givers using three methods: " already has this tool
A: A "Giver" script only gives you the model of the gun. It does not include the complex coding required to shoot projectiles or deal damage. For the gun to "work," the game needs to recognize the tool, or you need a more advanced script that includes firing locals. Roblox developers block FE Laser Gun Givers using