To understand why the Stingray-Perforce workflow was unique, you first have to understand how Stingray handled data. Unlike Unreal Engine, which often relies on large binary package files ( .uasset ), Stingray was built around a philosophy of .

Within the Stingray Editor, the connection was handled via the menu.

For further details on specific components, you can visit the Perforce Stingray Support Portal Objective Chart in a Windows project? Stingray Studio - Perforce Support Portal

To get the "full" experience, you need to configure the connection between the Stingray Editor and your Perforce Workspace. Step A: The Workspace Mapping