Opengl By Rexo Web
const char* fragmentShaderSource = R"( #version 330 core out vec4 FragColor; void main() FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
int main() // ... same OpenGL init ... emscripten_set_main_loop(frame, 0, 1); return 0; opengl by rexo web