Corrupted Seas V04a Bluebite Top -
: Expanded the game world with additional environments for players to explore Diagonal Movement
There have been several reported sightings of the Bluebite in recent weeks, with many claiming to have seen its massive form breaching the surface of the water. One sailor, who wished to remain anonymous, described the creature as "a giant, blue-green beast with rows of razor-sharp teeth and eyes that glowed like lanterns in the dark." corrupted seas v04a bluebite top
The term "Corrupted Seas" refers to areas of the ocean where the water quality has deteriorated significantly due to human activities. These areas are characterized by high levels of pollution, low oxygen levels, and a decline in biodiversity. The Corrupted Seas are not just a localized issue, but a global problem that affects marine life and human communities alike. : Expanded the game world with additional environments
| Stage | Status | Notes | |---------------------------|----------------------|-----------------------------------------------------------------------| | Concept | ✅ Final | Approved by lead artist (M. Velle) – “Rot but readable” | | High-poly sculpt | ✅ Final | ZBrush – seam bites added | | Low-poly / UV | ✅ Final | UV set 1, 4x overlapping islands for emissive seams | | Baking | ✅ Final | Minor normal seam issues on ribcage (scheduled for v04b) | | Texturing (Substance) | ✅ Final | Emissive masks tweaked for pulsing | | Rigging / Skinning | ✅ Final | Cloth bones attached, weighting verified on male/female base | | Bluebite VFX (Niagara) | ✅ Final | 3 variants: spawn, fly, impact | | Audio | ⚠️ Placeholder | Uses generic corruption_hit_01 – unique bite sound in v04b | | In-game stats integration | ✅ Final | Works with corruption system 0.4a | | Optimization | 🔄 In progress | Draw calls: 2 (batched), GPU mem ~38MB – acceptable | The Corrupted Seas are not just a localized