Even with workarounds, older cards lack the architecture to handle the game's asset streaming efficiently, as noted in performance guides from Chillblast Visual Artifacts:
Capcom did not put a "DX11 mode" in the menus. However, the engine supports it natively via launch arguments or a config edit. resident evil village directx 11
Resident Evil Village (2021), developed by Capcom on the proprietary RE Engine, launched with native support for both DirectX 11 (DX11) and DirectX 12 (DX12). While the gaming industry was transitioning toward DX12 as the standard, the inclusion of DX11 was a strategic decision to ensure hardware compatibility and stability across a wider range of PC configurations. This paper analyzes the technical implementation of DX11 in Resident Evil Village , contrasting it with its DX12 counterpart, examining performance characteristics, and evaluating the visual fidelity trade-offs required to run the game on the older API. Even with workarounds, older cards lack the architecture
DirectX 11 mode in Resident Evil Village is not officially supported and offers only legacy compatibility at the cost of visual fidelity, performance, and stability. For the intended experience, DirectX 12 is strongly recommended. Use DX11 only as a last resort for older hardware or OS compatibility. While the gaming industry was transitioning toward DX12