This mode required a different type of management: . Players formed "clubs" and managed a roster of human-controlled avatars.
NHL 09 was also the last game before the "HUTpocalypse." After 2009, EA shifted focus to , the microtransaction-fueled card-collecting mode. While HUT made EA billions, it drained resources away from the single-player MGT experience.
Here is the secret reason is still alive: The PC version.
Playing was not a casual weekend affair. It was a 25-season commitment. Here is the typical player journey:
In the world of , you felt like a suit behind a desk, not an arcade player.
This mode required a different type of management: . Players formed "clubs" and managed a roster of human-controlled avatars.
NHL 09 was also the last game before the "HUTpocalypse." After 2009, EA shifted focus to , the microtransaction-fueled card-collecting mode. While HUT made EA billions, it drained resources away from the single-player MGT experience.
Here is the secret reason is still alive: The PC version.
Playing was not a casual weekend affair. It was a 25-season commitment. Here is the typical player journey:
In the world of , you felt like a suit behind a desk, not an arcade player.